Halloween 3 - Dream Time - 2016
The third year of Halloween activities led me to try something a little different. I had experimented with simple event triggers the previous year and I wanted to try to transform the entire environment when players hit certain story beats.
Whilst the concept worked in a practical sense, and it was nice to return to the house the players had seen in the previous 2 years, the execution was a little messy and the end result is probably the weakest of the Halloween events I have created.
One saving grace though is that the activity does contain some of the best puzzles out of all the Halloween events so far. If you get a quick answer to the bookworm puzzle then you can safely assume it is incorrect.
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